Complex Dark Souls in 2D. Skelethrone: The Chronicles of Ericona

Our hero, Lord Ericon, for some reason came to life among a pile of bones. No introduction. Just came to life and came to life. We have to find out the purpose of this inside the game.

One of the main tasks is to find a fire (he is in the basement of the house), where we can pump the hero for the gathered souls. Souls fall from enemies at death or can find them when breaking the jugs and all such. If our hero damps, then loses its accumulated resources and will need to find your corpse to return them.

The hero has a couple of health potions, they replace the flasks of Estus. Immediately we are also supplied with a powerful attack on which mana non -renewable over time is spent. It seems that some crystals that restore Manu, but this is not for sure, something changes to the meager values ​​too.

The hero also has endurance, she is spent on blows, jumps and other actions. There are rifts, but on the keyboard they are not very convenient to put on.

At the start, things are lying around, including weapons. Of course they need to be assembled.

I can’t say that I saw a lot of monsters, but I discovered several species. They are all sharp and dare. Almost always they manage to hit the hero, which means that the issue of his survival is always under a huge question. The blows of opponents even break our block with a shield by a certain amount of damage.

There is an improvement in the hero statues for the souls. In fact, this is the pumping of the level. The price for each new improvement increases sharply. In addition, there is a powerful in appearance, pumping tree for unknown signs of changes (not found a single one).

The game seemed too complicated for me. He fought quite stubbornly with monsters, stuffed souls, but it was not possible to advance particularly. At the same time, it is clearly visible that the game is of high quality.

# Gloomy, pretty graphics.

♥ good musical and sound accompaniment.

♥ big, gloomy world.

♥ good pumping of the hero, although long.

♥ tense battles with dangerous https://nodepositbonuscasinos.co.uk/100-free-spins-no-deposit/ enemies.

♥ Russian text of the text.

😐 Game, as for me, is very complicated and tense. Personally, I did not manage to advance for several races. Enemies constantly beat the hero.

❌ no obvious shortcomings were found.

Thank you for reading. All success and good mood!

The best comments

A great game with your hemorrhoid, which you just need to get used to. Sometimes it happens that during buttons falling, you make a somersault in the wrong direction that you want, so you are not a bureau-gell shooter to fiddle on the buttons. Play systematically without aggression, remember the behavior of enemies and everything will become much more understandable and easier. There were several bugs, but damn you try to make a game in solo one person makes !@#$% there are no words, it is practically not realistic to test it, the publisher is rarely doing this, everything is on the shoulders of a development, and he is alone without money to hire testers, more precisely, a couple of people were judging by the final credits, but that, Vladik Brutal 15 testers also had a chose -based set of asets and a bunch of bugs. So everyone is dissatisfied, Migules. It is what it is.

If you don’t like something to blame yourself, because I use your own views.

Come on. run for half an hour. Only the last third boss … well, you run for a long time and that’s it. And enemies – bathe on the attack and go (roll) or a jump in a jump, just run up and lupuiting will not work.

I killed them with a two -handed sword for a long time, which had previously filled up the owner of the mushroom lord, and bats cannot fly away the first time. Plus mobs passing through objects – is it a good game design?
I did not write that she is impassable, she is tedious and kills her jerking veche, enthusiasm. I am not one of those who take a broken sword and will flood the demon – a guard
No, I liked the game, but did not get carried away. Later, I’m going to go through it anyway.
Indicators? Which ones? Requirements of characteristics? The power of the attack, for example, I did not find a radius, or the speed of attack, or maybe a multiplier?
But I tried to honestly use the mechanics of blocking and parrying, which is really done so -so.

What a tedious subject trying to prove something, delaying the conversation with a fresh top. Yes, I don’t care for me, that you are writing there, leave me, tired of xDDD, consider that you talked to yourself.

Good day, opponent Fil OSOF. I am glad that you were able to go through this game, patience and pleasant gaming.

All flying enemies or fly to you at once or shoot with subsequent rapprochement or attacked Taran.

That’s exactly all at once fly. I just go into the room and enemies who ignore obstacles fly on me., I retorted them, but they just fell down, underground. And yes, I forgot to say that it was just nudilovo to beat them, that with the totality of the rest of the gaming, it killed me with this to pass it.I fucked up for five minutes to kill small bats with a bracket, which I had before brought the owner of the mushroom mushroom. And these flying mobs were the last straw. If the game is like this at the beginning, then I can’t imagine what will happen at the end.

Good day, opponent Jamir Erfalij.
As I wrote below in response to comments to another person, flying opponents were the last straw. The game is too tedious and kills all fun and entertainment. And get dopamine for self -heiking, thanks another time. And yes there will be a minority. As you wrote – a game with your hemorrhoids, only this hemorrhoid.
Yes, I understand that this is indie and one person did, as you wrote below, therefore I do not scold the game for wooden animations, so -so visual style – on the contrary, it gives the game recognition and uniqueness. About the terrible pattern of mob attacks (about bosses generally a separate song), about the terrible mechanics of blocking and parrying. Or about the terrible design of locations – for example that background things overlap part of the screen and can hide the enemy. About the fact that often many things are difficult to make out or a fox dark location. But tedious passage and slow progress, this is not casuality, but a miscalculation of the developer. And it was he who was the reason to quit the game.
Strange after this game I went to the platinum of the other metroids, maybe they are casual compared to our theme of the dispute, but they felt progress and it was fun to play.
P.S. Try Ninja Gaqden Sigma high, Mr. hardcore

The free prologue of Skelethrone: The Prey, which tells the background of this lord – what he did and how he died and was still available).

But to be honest, the prologue is incompetitive, because – as the review says – the enemies constantly beat. Some of their species, no matter how dodging and rolling, instantly turn towards the chief of the hero before the blow, and do not deceive them in any way.

The game is purely for hardcore

Do not play hardcore? Where did your courage and pride go? Maybe you didn’t play ds? That so frightened you in 3D.

Minority? And you can find out where you got this figure?

Thank you very much, Platin and I will knock out in this game, in a year.

convince yourself next.

hmm … it is the impression that you did not look at the indicators of weapons and weight)))) otherwise I don’t understand how you can kill all this shnyag for a long time)))) I didn’t like the game in short, but attribute it to it is objectively impassable and incredibly clumsy)))))))))))

Passed. Superficial Revoy from above does not reflect the suit of the game. Game Topchik. The main thing to understand is to use the abilities of weapons (mana is replenished from blows, pumping the glasses of the spirit will improve this) and more often beat in the jump and hit-transcable-gear-transmission. Passing crystals – most often in hiding places, plus a meager percentage of enemies loss. 5 of these also give the healing. finished the game on 12 heals. All flying enemies or fly to you at once or shoot with subsequent rapprochement or attacked Taran. Fighting them elementary, I did not understand the difficulties of the commentator above, you just do not need to run without looking back and collect the entire bullet of enemies. A lot of bosses. pump the possession of one of the 2 types of weapons completely (most often one -arcs, two -archers do not often come across, shooting and dull -orb do not cost your attention (a gun with good damage will be at the end of the game, that is, it is not possible to pump the ammunition). that is, one -handed blades and two -handed. Follow the weight. spontaneous damage- sometimes it is necessary to wear a specific gear from enemies or bosses. The same with weapons. wretched wretches. The shield only gives armor glasses, they do not need to blossom (I think the incision – ours, one person – it will finish it later, you need to write to him in Steam). That is, your roll and your jumps are all.

And someone did not come in to someone, but you condemn them here, criticize. Do not find a little strange?

You started the first to offer a hardcore like. I just answered you. Yourself and ask such a question.
Minority? 24 negative of 86. Let’s look at the overall picture – the game has few people. Judging by reviews.
For example, another metro -vanning, which I played after has 992 reviews of them only 49 negative. This is a minority.
Plus even those who write positive reviews, among them are those who scold the game and do not even recommend it.

I tried to play it. He reached the village, killed two bosses, opened several locations, but deleted the game after the appearance of flying enemies. Because it is just awful and the arctic fox is done. They fly far, attack with a sharp jerk and then fly back. And even if you sprinkle them, or at least break them, then they, their mother, just fall under the ground. You can suffer for 2 minutes with only one flying small mob, but more often more than more. And yes, in addition, they can fly through the platforms. Yes there is a bow, but it shoots only forward. It’s just the horror of the game design. I don’t recommend that all lovers of SOLSLAKS even touch this with a 9 -meter stick.

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